This page does not have a complete listing of all abilities that are available. Look for more once our database section is active.
Resurrection
Resurrect spells use the same timer as when reclaiming your corpse. When a player is resurrected, they will have to wait for a set amount before they can click the accept button. Resurrect teleports you to the location at which the spell was cast, not to the caster's present location. Resurrection is not useable in combat.
Race Specific Spells
There are some spells available only to certain races by completing quests:
Lesser Heal - Heals your target for X.Holy Magic Spells
Heal - Heals your target for X.
Greater Heal - Heals a single target for X. This is a slow-casting spell.
Flash Heal - Heals a friendly target for X to Y. This is a faster casting heal which requires more mana. If someone is about to die you may wish to use this to save their life because another heal wouldn't save them in time.
Prayer of Healing (Group Heal) - Heals nearby party members for X. This is a powerful spell.
Renew - Heals X damage over Y seconds. Since Renew heals over time, it's best to use after a battle or when a tank comes back from pulling.
Smite (Direct Damage) - Smite an enemy for X holy damage. This ability is useful against monsters that are weak to holy damage.Shadow Magic SpellsDispel Magic - Dispels magic on the target, removing X harmful spells from a friend or X beneficial spells from an enemy. This can be used to debuff monsters or to remove negative spells cast by monsters on you or other party members.
Mind Blast (Direct Damage) - Blasts the target for X shadow damage, but causes a high amount of threat. Threat means the monster is going to be very angry and will likely come after you in a party. That makes this a good spell to finish off a nearly dead monster or a good spell to taunt monsters away from other party members.DisciplinesShadow Word: Pain (Damage over Time) - A word of darkness that causes X damage over Y seconds. Use DOTs such as this when you are going to be fighting a monster for a while. If the monster will be killed quickly, then this spell is wasted because it doesn't have time to complete before the monster's death. This will stack with the Warlock spell Corruption.
Mana Burn - Drains X mana from a target. For each point of mana drained in this way, the target takes Y damage. This is a useful ability against enemies with mana. Select the monster and look for a mana bar.
Mind Vision - Allows the caster to see through the target's eyes for X minutes. This ability is useful for scouting, pulling, fun or curiosity.
Fade - Fade out, reducing the caster's threat level on all enemies by a small amount for X sec. If the monsters are angry at you because you've been healing, use this ability to reduce the amount of threat/hate from the monsters. Then, if you're lucky, the monsters will attack someone more capable of fighting them in melee combat such as a Warrior.
Mind Control - Controls a humanoid mind up to level X, but slows its attack speed Y%. Lasts up to Z min. Cannot be cast on tapped targets.
Levitate - Allows the caster to levitate, floating a few feet above the ground. While levitating, you will fall at a reduced speed and travel over water-like surfaces. Any damage will cancel the effect.BuffsPower Word: Shield - Draws on the soul of the party member to shield them, absorbing X damage. Lasts Y sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for Z sec. Good Priests are experts with their Power Word: Shield usage. They don't have to be asked to use it. Shield can only be used once per 15 seconds per target. Usable on party members only.
Inner Fire (Self-Buff) - A burst of Holy energy fills the caster, increasing armor by X. Each melee or ranged damage hit against the priest will remove one charge. Lasts Y mins or until Z charges are used.
Power Word: Fortitude - Holy power infuses the target, increasing the target's Stamina by X for Y minutes. Cast this on party members and yourself because it raises your hit points. Ask party members to inform you when it has worn off, or check them yourself by running your mouse pointer over their buffs on the left side of the screen.Threat/Crowd Control/Pulling AbilitiesShadow Protection - Increases the target's resistance to shadow spells by X for Y minutes.
Prayer of Fortitude (drop only) - Power infuses the party, increasing their Stamina by X for 1 hour. Requires reagent.
Mind Soothe - Calms the humanoid target, reducing the range at which it will attack you by X yards. This ability is useful for pulling. The Priest calms one target, then pulls another nearby monster without setting off (waking up) the calmed monster.Other InformationPsychic Scream - The caster lets out a psychic scream that causes X nearby enemies to run away. This is a good crowd control spell when pulls go bad. Psychic Scream has a chance to break when the feared target is damaged.
Shackle Undead - Shackles the target undead enemy for up to X sec. Any damage caused will release the target. Only one target can be shackled at a time. Increased the chance of breaking early.
Tailoring - Priests can create Cloth armor for themselves or sell it to others.
Enchanting - Priests can enchant their equipment to make themselves more powerful.
Herbalism and Alchemy - Priests can create buff potions or mana potions.