This page does not have a complete listing of all abilities that are available.
Polymorph - Polymorph transforms enemy Beasts, Humanoids, and Critters into a sheep, forcing it to wander around for the duration of the spell. While wandering, the sheep cannot attack or cast spells and will regenerate health very quickly. Only one target can be Polymorphed at a time and any damage will transform the target back into its normal form. Players targets have a decreased duration of the effect and a better chance to break free. Multiple castings on a single target are subject to diminishing returns for the spells' durations.
Blink - Teleports the caster to the targeted location, breaking free of any bonds that hold the Mage. One of the mages key abilities, it has multiple uses, from escaping a monster's spell or physical attack, to traveling.
Mana Shield - Absorbs X physical damage, draining mana instead. Lasts 1 minute. This is a useful ability which can buy the caster enough time to escape or deal the final damage needed to defeat an enemy. This ability can be improved through a talent.
Counterspell - Counters the enemy's spell preventing him from casting any spell from that school of magic for 10 sec. This spell can be improved through a talent so that it also silences a target and prevents him from casting any spells for 4 seconds.
Remove Lesser Curse - Removes 1 lesser curse from a friendly target. This is an especially useful ability.
Portal - Creates a portal, teleporting group members that use it to X. You need to go get training for specific locations. This ability requires a reagent to use. Each portal spell has an individual cooldown.
Teleport - Teleports the caster to X. You need to go get training for specific locations. This ability requires a reagent to use.
Dampen Magic - Dampen magic reduces the effects of magic on a targeted party member. This will decrease the damage taken by harmful spells by X and healing spells by Y. Lasts Z min. Use this to protect party members from harmful spells, but be aware that it will also reduce the effect of healing spells that are cast on them.
Amplify Magic - Amplifies magic used against the targeted party members, increasing damage taken from spells by X and healing spells by Y. Lasts Z min. This would be helpful if you want to increase healing and are not worried about increased spell damage.
Detect Magic - Detects beneficial magic effects on the target for X min. This is an information gathering spell. It's helpful to know what buffs the monster is using so you know how to counter them or know what the monster is capable of. If you can remove those buffs it is even more helpful.
Mage Armor - Increases your resistance to all magic by X and allows Y% of your Mana regeneration to continue while casting. Lasts 30 minutes.
Slow Fall - Slows falling speed for X seconds. You can use this ability to jump from high heights without taking damage. This ability requires a reagent.