Take an overall look at the development of the World of Warcraft so as to get full appreciation of the evolution of the mages. We will be impressed by the changes in the five patches. Patch 2.2 Buff Arcane Missiles: Buff will increase the Eye of Magtheridon to it. When the mages obtains the Quickened Casting, they will be more powerful. Snowstorm£ºThe spell will be constraint to its upper limit in terms of Area Damage Effects. It will give damage bonus to the mages. Dragon's Breath: The spell boasts its slow movement effects, which has been officially verdict to be one form of trap. Immunity and clearing will properly have certain effects on the spell.
Nova: The spell will be correctly confined to its upper limit of the damage range. Molton Armor: The armor will be triggered when the mages sit down. Polymorph: the time in PvP has been reduced to 10 seconds. Deceleration: you can no longer cast deceleration to 2 targets when you are outdoors. When under the influence of the overlapped aura, the mages can get the correct mana points by means of interception.
Patch 2.3 This version of World of Warcraft has cut down the spell consumption of the Arcane Intellect and the Arcane Brilliance. Arcane Meditation (Arcane talent): the spell regeneration has scaled up to 10/20/30%. Arcane Missiles: players will no longer get the weird and wrong messages when they cast Arcane Missiles to their enemies who are dodging back and forth. The spell will directly become invalid. Detect magic has been removed. Now all players can catch sight of the BUFF effects on their targets all the time. Awakening: now the spell will restore 15% mana points every 2 second, which has taken the place of the former restoration based on Spirituality. Defensive Fire Enchantment and the Defensive Frost Enchantment will now acquire the damage bonus of the spell damage. The basic absorption value will be reduced when at level 5 to 6. Improved Fire Ball: the spell will exclude the damage slowdown which was caused by the spell. Improved Frostbolt: the spell will exclude the damage slowdown which was caused by the spell. Polymorph: the spell will no longer allow the player to keep the same riding position while he is in Polymorph. And if many mages polymorph at the same time, the effects of the polymorph will be removed off. Warp Gate spell: the spell will not allowed to be cast again when in the battlefield. The range in which you can remove spell has scaled up to 40 yards.
There will be a new spell in your trainers when you are at level 70— the table. You can no longer get two self-discipline effects from the mage interception. Ignition: the spell will not be triggered by Molton Armor